Large Town: Fìkh Dofǐnu Rěr

Fìkh Dofǐnu Rěr

Fìkh Dofǐnu Rěr
Example Constructi architecture.
StateFederation of Alveria
ProvenceDewlǐq District
Sub ProvenceAmi̽schyö Zone
RegionRochtry Maquis
Founded1474
Community LeaderAdministrator Ld-53y 'R.O.T.O.R.' Fyeg̈g̈
Area7 km2 (2 mi2)
Average Yearly Temp34°C (93°F)
Average Elevation20056 m (-20098 ft)
Average Yearly Precipitation205 cm/y (80 in/y)
Population1773
Population Density253 people per km2 (886 people per mi2)
Town AuraInvocation
Naming
Native nameFìkh Dofǐnu Rěr
Pronunciation/doˈfɪnu/ /rɛr/
Direct Translation[general; generic] [prize; award]
Translation[Not Yet Translated]

Fìkh Dofǐnu Rěr (/doˈfɪnu/ /rɛr/ [general; generic] [prize; award]) is a subtropical Large Town located in Ami̽schyö Zone, Dewlǐq District, within the Federation of Alveria.

The name Fìkh Dofǐnu Rěr is derived from the Constructi language, as Fìkh Dofǐnu Rěr was founded by Tsialme Glkdonmëm, who was culturaly Constructi.

Climate

Fìkh Dofǐnu Rěr has a yearly average temperature of 34°C (93°F), with its average temperature during the summer being a blistering 39°C (102°F) and its average temperature during the winter being a warm 29°C (84°F). Fìkh Dofǐnu Rěr receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Dofǐnu Rěr covers an area of nearly 7 km2 (2 mi2), and an average elevation of 20056 m (-20098 ft) above sea level.

Overview

Fìkh Dofǐnu Rěr was founded durring the late 16th century in spring of the year 1474, by Tsialme Glkdonmëm. The establishment of Fìkh Dofǐnu Rěr suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Dofǐnu Rěr was built using the conventions of Constructi durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Fìkh Dofǐnu Rěr is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Dofǐnu Rěr is buildings have been located at convienant points along the dale Fìkh Dofǐnu Rěr was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive canals streets flow where they are able to be made rather than folowing the most convienant paths. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Fìkh Dofǐnu Rěr's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Looking around Fìkh Dofǐnu Rěr you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Fìkh Dofǐnu Rěr has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Dofǐnu Rěr. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Dofǐnu Rěr's parks.

Fìkh Dofǐnu Rěr has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Dofǐnu Rěr.

Fìkh Dofǐnu Rěr has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Dofǐnu Rěr has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Dofǐnu Rěr has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Dofǐnu Rěr's public wards, blessings, and other arcane systems.

Fìkh Dofǐnu Rěr possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Fìkh Dofǐnu Rěr's grid is powered by an arcane means.

Fìkh Dofǐnu Rěr's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fìkh Dofǐnu Rěr has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Dofǐnu Rěr's natural decorations nor waterways.

Fìkh Dofǐnu Rěr has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Dofǐnu Rěr has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Dofǐnu Rěr has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Dofǐnu Rěr's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is recurring in Fìkh Dofǐnu Rěr.

The Frog, Giant Dire (3PP) near Fìkh Dofǐnu Rěr are known to be a mutant strain of the creature.

Fìkh Dofǐnu Rěr's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Invocation energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 6
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 7127 m2
    • Cattle and Similar Creatures: 443
    • Poultry: 5319
    • Swine: 354
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 177

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 6
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 8
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 7
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 16
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 5
  • Enchanters: 2
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 5
  • Tinker: 2
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 6

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 3

579 of Fìkh Dofǐnu Rěr's population work within a Foundational Occupation.

1106 of Fìkh Dofǐnu Rěr's population do not work in a formal occupation, but do contribute to the local economy. 88 (5%) are noncontributers.

Points of Interest

Fìkh Dofǐnu Rěr is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Fìkh Dofǐnu Rěr was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Dofǐnu Rěr lost 223 people, 257 livestock, and 25 buildings. The conflict ended after roughly 148, when members of Fìkh Dofǐnu Rěr's militia enacted an operation to recruit a particular solgiers group. The operation was complicated by enemy spies who revealed the militia's plan. The conflict ended with pitched battle between both forces, which ended in defeat for Fìkh Dofǐnu Rěr's forces. The war is remembered in legend by Fìkh Dofǐnu Rěr's bards, historians, and legend keepers.

History